On this page you find all mods for the city-building and survival game Banished, made around the North project. To install mods manually from this site, move the unzipped pkm files to your windata folder and activate them in your mod list. If you play the game on Steam, you find this folder in:
Program Files (x86)\Steam\SteamApps\common\Banished\WinData
Otherwise in Program Files\Shining Rock Software\Banished\WinData
NORTH 7.1.3 The latest version for banished Vikings. |
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NORTH 6.2 The old version from 2018. |
North7DE.zip (2.5 MB) German translation by Tom Sawyer – Version 7.1 |
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North7RU.zip (4.4 MB) Russian translation by Lucy Bextor – Version 7.1 |
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North7CZ.zip (2.6 MB) Czech translation by Sintax – Version 7.1 |
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North7SK.zip (2.6 MB) Slovak translation by Ľuboš Dráb – Version 7.1 |
No Smoke (0.08 MB) Removes particle effects from Nordic buildings for better game performance. |
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North Grid (Texture Mod) Shows a grid of game tiles on Nordic terrain for proper town planning. |
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Ironman Real time aging under hard conditions for a special challenge. |
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Norseman Tough people from the North aging in real time, included in North 7. |
Buildings and tools to use in other main mods like Colonial Charter or to expand a vanilla based game. All these objects are included in the latest North version.
Thingstead (2.1 MB) The Viking thingstead working like a vanilla townhall. |
Nordic Temple (10.0 MB) The pagan temple from the North, for the old (vanilla) gods. |
Nordic Frame House (6.0 MB) The Viking town houses from the North and their storage sheds. |
Nordic Healers Hut (0.9 MB) The healers hut from the North to cure your people in the pagan way. |
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Turf House Turf Houses from Iceland to survive where wood is rare. |
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Loft-Storehouse Finish storehouse with a passageway and a lot of space. |
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Smokehouse The new workplace to smoke all the meat and fish of your town. |
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Nordic Granary (1.0 MB) The new granary to store grain and to support your mills. |
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Nordic Tailor Shop (2.2 MB) The new Viking tailor workshop. |
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Nordic Infirmary The new doctor house for your Nordic people. |
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Goahti Sami goahti from the far North as a small and simple home. |
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Dairy Hut (1.3 MB) A small hut to make butter and cheese from milk. |
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Nordic Log Cabin (6.2 MB) Log cabins from the North including storage buildings and workshops. |
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Red Cottage (11.0 MB) Cottages from the North including storage buildings and a village shop. |
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Village Shop (3.7 MB) The village shop in a red cottage ready for vanilla vendors. |
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Izba (1.0 MB) A traditional Russian house for rural settlements. |
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Nordic Sauna (1.2 MB) The sauna from the North to make your people happy. |
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Nordic Hunting Cabin (1.6 MB) The settled workplace for your hunters in Nordic style. |
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Small Windmill A small windmill to build on a hill and to make flour from grain. |
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Nordic Tannery (1.4 MB) A cabin to process hides from cattle and deer into leather. |
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Hunting Tool (0.01 MB), updated on March 16, 2021 The tool for active hunting. New version from North 7. |
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Gathering (0.01 MB) Buttons for active gathering wild fruits and herbs. |
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Fly Fishing (0.4 MB) A small spot at a river or lake to go fishing for trout. |
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Campfire (0.5 MB) A campfire for your hunters to roast some venison. |
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Chopping Block (0.1 MB) A simple workplace to make firewood. |
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Wooden Chapel The wooden chapel from the North, without attracting nomads. |
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Tjurkö Mill The Nordic water mill to make flour from wheat. |
Mission: Crash-Landing Vrayna and Nilla surviving on a test mission. Requires North 7.1. |
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Lillholmen Map Island scenario with true Anders and Ella. Requires North 6.2 + Norseman. |
Money Bag (0.2 MB) – Nice for gold seeking at river banks.
Dried Mushrooms (4 KB) – Shrinks your vanilla mushrooms from weight 4 to 1.
Dutch Flag (0.4 MB) – National Flags of the Netherlands for decoration.
Black Grouse (0.2 MB) – A small patch to add black grouses as livestock.
Stone Tools (0.2 MB) – Add-on to make some primitive stone tools.
Feather Patch (6 KB) – To reduce the feather output and to make them salable in the North.
Purchase Patch (3 KB) – To fix the trading bug of disappearing resources in vanilla games.
North Icon – For your own desktop link to start the game.
Make Stone Tools mod is brutally unbalanced, not only it costs only 1 stone, but it makes like 40 stone tools in matter of seconds almost for free, each costs 8 at a trader which is the same cost as a iron tool, unlimited money glitch for free, no need to ever build blacksmith building:(
also what are the metrics for stone tool, how long they last compared to iron tool before they break and do they imcrease productivity at the same level as a iron? …so many questions, so little answers:D
(also because that word “Make” in it the text spills into a tab texture and it looks broken and unclean, would drop that word)
also when citizens pick the stone tool its writen in their status they are holding steel tool:D oopsie:D
This mod was only made to still have the option after stone tools got removed from the main mod. It’s kind of balanced because stone tool durability is only 8 compared to 100 or 200. They break extremely fast but it still felt like no need to build up the iron chain. In vanilla it appears as “steal tool” in citizen window because that’s how vanilla calls all other tools.
In general, all these separate mods were made because people asked for it as just some building option or it was a preview of new content and meant to be added to the North mod. They are not balanced anyway because people add them to vanilla, CC, Megamod or another mod mix. To have it consistent and balanced you should try the main mod.
since “write to tom” icon does not work, i will leave this essay here then sry:D ..yeah just tried it out more and realized they rly break so fast its more efficient to let citizens without any tools, it really takes few seconds for them to break like u said, i looked into modding and its not that easy as i was hoping for:D …would it be possible to change stone tools price down to 3 and duration from 8 to 25 so they would actually made any sense for early to mid game? was just wondering how such slight metrics change might be time consuming? (btw yes, when i get bored with vanilla/north hybrid i will try propper full clean north version too, but not yet)
Clay will never arrive by boat and cant even be ordered, that comodity simply does not exist, therefore in vanila u can never build Nordic Tailor Shop, therefore this standalone mod download here is useless:/ any chance of fixing it pelase?
It was probably made as a preview for an older north version and doesn’t properly work in vanilla. Can be fixed for sure.
ok thanks, i will be impatiently w8ting for a clay fix=)
You can download Kid’s Tiny Builders mod at WorldofBanished.com. There is a tiny clay pit. Then you can use some of Tom’s stand alone mods in the vanilla game that need clay.
in vanila dairy hut standalone mod, milk costs 2, butter 3, salt 8, and cheese 4, that makes no sense at all, dairy hut can only lose money, resources and time, no matter what u do with it, could you please look into it?
ahh i now noticed its not 1:1 ratio, could you please tell me how much butter u create from 1 milk unit?
It’s 22-24 from 16 milk, just like Skyr in the North. I guess I added butter there as a more common dairy thing for vanilla but did not add a wiki term.
thanks!:) btw whats the ratio of Salt+Milk=Cheese? I could not find it anywhere here.
Output: 28 – 32 from 16 milk and 1 salt
@Tom Sawyer.I would like to be a member of the Great Hall if you let me – I’m still trying to donate – but I have a problem with that – I click on the red heart – this is filled in by my wife as she has a Visa card – that’s the only way I can give – and still declines the order – just informs that should i try later, maybe i live in Poland?
I am asking for a code for a new thread – Mission: Crash-Landing.
Regards
hello, will kid’s mod tiny smoke work with north7?
I like the idea of less smoke for better visibility, but no smoke at all seems too unrealistic for me personally…
thank you!
In North7 smoke is much lighter than in vanilla and houses have a special light smoke that will not be overwritten by Kid’s mod. I would try if it looks nice for you and if not to load Kid’s smoke mod on top. It will turn red but will not cause trouble.
Catch them All!
I am Grateful Tom Sawyer – came looking for the mods that kick of iron production in The North – ie., the clay furnace, and little clay quarry because they are truly missed when starting my wicked big mod salad Banishings.
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Nordic log Cabin ver.7 – Productivity in workshop extension: Low (50 work units per stack of product) …could you please describe difference from productivity of normal vanila Tailor shop? how bad this extension is in comparison? because so far it seems very OP, costs almost nothing and is super tiny.