YEAR 100 END
it has been a long 100 years. we now have 560 bannies with 199 children living in 130 houses.there is some room left for the town to grow and the far northwest was left rural along the north river. KID’s town shop houses have made it a busy town.the land here produces more than enough food to support more towns.
there are 2 mods that need adjusted in the mod order. the livestock trade mod needs moved to solve issues with the horses not leaving trade posts and the veggy seed mod had a sorting problem. that may have been caused by planting them on a CC plantation field. minor tweaks.
i am very happy with the mod order and options with it. only thing i wish would be that the barracks was split so 2 families could live in it. it is a nice starting house but does become obsolete. i have tried a couple things this year with the layouts. the plantation farms works well with the gardens and deco plants. the functioning college campus idea is a good way to use up extra workers.there is room for improvement to both of course.
pic 1: stats
pic 2: production
pic 3: inventory
pic 4: graphs
pic 5:overview west
pic 6: overview town
pic 7:overview east