Banished Ventures

Brad’s SETTLING OF AMERICA SERIES YEAR 6: Fryeburge

  • This topic has 16 replies, 1 voice, and was last updated 1 year ago by Brad.
Viewing 17 posts - 1 through 17 (of 17 total)
  • 17 Posts - 1699 Views
  • #8593
    Brad
    Participant

    removed the DS IND to make room for more mods. also removed more wood and stone mods.

    Fryeburge, 649797403, valley-no dirt, very large, fair climate, no disasters, medium start broccoli,peppers,peach

    goal- want to showcase the diversity of the different forests to the north of the lakes. build a city between the lakes. still have hopes of doing some monuments and castles. we’ll start with a nordic christmas village near the start and work east to the map edge and then north for the forests.

    [Misc]
    Description=2022July||RKEC Lite–CC TFA w/ccompatab ||removed DS IND|ice castle enabled after starting map||4.11 GB 163 mods 95% memory
    [Profile]
    RittenhouseMillVanillized=1
    RKECtownhall=1
    WheelbarrowBigger=1
    HorseWagen=1
    FeatherPatch=1
    MaritimesPineSetEggFix=1
    stopcoalburn=1
    BlackLiquidRain=1
    CCNoSmoke=1
    Radius=1
    overrideUneducated=1
    ProperTime=1
    overrideRuralClothes=1
    banishedUImaps=1
    KidMagicToolbar=1
    unlimited=1
    OneStopAllMining=1
    SafetyHole=1
    Forgetaboutorchard=1
    NewPineFlora=1
    MaritimesCrystalCliffs=1
    MaritimesPineSet=1
    SeasonFX=1
    KidForestOutpostNatDiv=1
    MyPrecious=1
    WoodButcher=1
    KidGothicFarm=1
    KidWestwardHoWagons=1
    WildlifeStarts=1
    ChooChoo=1
    CloseToTheEdge=1
    LushAndGreenHD=1
    Compatibility107=1
    RKBisonLivestock=1
    RKPigsLivestock=1
    RKEditorChoiceEdition=1
    BlacksmithTools=1
    MiniBuildings=1
    DSThompsonTradeMerchants=1
    DSBridgeCrossing=1
    DSFuelMarket=1
    FruitVegBarn=1
    GatherersWarehouseAndBarn=1
    EBSVProduction=1
    EBMaterialsStore=1
    EBLeatherWorks=1
    EBFarmHouse=1
    EBDecoFountains=1
    EBFarmHouseA=1
    EBSVDecoResort=1
    EBSVFoundry=1
    EBSVWorkShop=1
    EBSVRockQuarry=1
    EBMarkets=1
    EBSmallStorage=1
    EBStorageSet=1
    EBIrrigationDecoAddon=1
    EBIrrigationNatural=1
    EBStatueTrapper=1
    EBWinery=1
    EBMonumentFF=1
    EBStatueLiberty=1
    BirchBarkCanoe=1
    ChopChop=1
    ColonialHousing=1
    DecoPlants=1
    ForestCombo=1
    marketpuzzle=1
    WashingMod=1
    KidAnimalShedSA=1
    KidAnimalShedPlus=1
    KidBakeryGarden=1
    KidBedBreakfast=1
    KidColonialCityCenter=1
    KidColonialResource=1
    KidMedievalGrace=1
    KidForestPonds=1
    KidGhostTown=1
    KidGhostTownHouses=1
    KidGothicFantasy=1
    KidGHLightHouse=1
    KidDecoFarmAnimals=1
    KidGrannyPark=1
    KidLogDepot=1
    KidMarketFood=1
    NomadSignComplete=1
    KidPortableMineRKEC=1
    KidFarmyard=1
    KidRailway=1
    KidRowBusiness=1
    ChristmasMod=1
    KidFruitNut=1
    KidAnimalBreeder=1
    KidSettlersDeco=1
    KidNativeVillage=1
    KidSomeBoats=1
    KidStorageCarts=1
    KidStagecoach=1
    KidVegetableGarden=1
    KidStorageCrates=1
    KidTinyDowntown=1
    KidTinySeparate=1
    KidPlimothHarmonized=1
    KidTravelingTrader=1
    KidWindSawmill=1
    KidWoodenFort=1
    KidWorkshop=1
    KidWorkPlaceVillage=1
    KidWildWest=1
    KidYardCover=1
    ColonialCharterTFA=1
    MarbleQuarry=1
    BostonHouse=1
    BostonHouse2=1
    RKGardenWalls=1
    CityRoads=1
    CityButcher=1
    college=1
    CountryLittleHouse=1
    CountryLittleHouse2=1
    Ketchup=1
    PlymouthHouse=1
    RKWoodBakery=1
    TrainingCampDeco=1
    TrainingCampMain=1
    MaritimesRiffle=1
    MaritimesSherbrooke=1
    MaritimesStorage=1
    NECEmptySquare=1
    Izba=1
    NordicSmokehouse=1
    BradsSmokingShed=1
    FlyFishing=1
    Hunting=1
    Infirmary=1
    SmallWindmill=1
    NordicSauna=1
    nordichouses=1
    NordicWarehouse=1
    NordicLogCabin=1
    VillageShop=1
    RedCottage=1
    TurfHouse=1
    TurfStorehouse=1
    TjurkoMill=1
    A8OsakaCastle=1
    A8JapaneseHousing=1
    A8JapaneseMisc=1
    JapaneseShrine=1
    GrowRoots=1
    fountainlite=1
    GrassyRoads=1
    NewEngland=1
    NewTrees=1
    SJGL_Small_Markets=1
    SpecializedStorage=1
    StorageShed=1
    Terraform=1
    UnblockableDebug=1
    SmallTipi=1
    KidIceCastle=0
    #8594
    Brad
    Participant

    we start with Nordic cabins and turf houses. a school and mini townhall are added in year 4. Orientals started arriving in year 6 to begin planting the 1st forests. more nomads arrived and the Nordic village grew. they breed and trade animals.

    during the 1st 10 years, we expanded the Nordic village and worked our way to the east. 4 couples of Orientals cut logs, hunt, and gather food in the 3 Honshu forests. our population is just short of 50. living in 13 houses. we have over 15,000 food reserves.

    goals- the 2 towns can grow while we work our way north to plant more forests. we will need 2 more bridges to access the land. i’d like to at least get the bannies planting 1 maple and 1 pine forest. those trees do take time to grow and produce.

    sorry these pics seem dark. not sure why.

    pic 1: map settings
    pic 2: map start
    pic 3: start base
    pic 4: school
    pic 5: trade post
    pic 6: Oriental forest
    pic 7: overview of the Nordic town
    pic 8: overview of Oriental town

    Attachments:
    #8603
    Brad
    Participant

    YEAR 10-20

    in year 12, planting of the 1st pine forest began. 2 years later, more settlers started to plant the maple trees. to balance the outputs, a hunter and a trapper work between the 2 forests. both have a gathering cache. while the 4 couples built their colorful pine cabins, our builders were busy smoothing roads and constructing bridges.

    the Orientals built a shrine and market. they grow rice, fish, and gather seafood. the Nordics make paper to trade from flax. we traded for seeds and silkworms for the Orientals and some iron. our population has doubled. it took some time to get the roads and bridges out so far, but the pace should pick up now.

    goals- i’d like to complete the pine forests and start a small village to the far north. as the 2 towns grow, the Orientals will expand their food production.

    pic 1: seafood
    pic 2: shrine that serves as a school
    pic 3: pine forests
    pic 4: flax weaver
    pic 5: papermill
    pic 6: Nordic overview
    pic 7: Oriental overview

    Attachments:
    #8613
    Brad
    Participant

    YEAR 20-30

    3 pine and 3 maple forests are planted. i didn’t build the vanilla foresters from the pine mod yet. the Canadian village produces turpentine, charcoal, pelt clothing, and bough tools. they’ll process the maple sap and grow into a logging community. the Nordic town has a cemetary, mini blacksmith, and a fishing pier. the Orientals built a trade dock,hospital, tailor, and planted a mulberry orchard.

    population 191 with 67 children and 24 students.there are 47 houses. we aintained our food production and increased the tool and clothing outputs. the trade posts brought in more seeds, supplies, some bison, and food.

    goals- before we can expand the forests, we need to start using up more materials. over the next decade, we’ll expand our farming. the Canadains will make furniture and build a sawmill. they can plant farms along the north shore of the lake. the Orientals will begin production of silk. the Norid town has plans to add greenhouses and expand farther north. hopefully, merchants will bring building supplies to start construction of Thompson Trade docks.

    pic 1: trade post
    pic 2: hospital
    pic 3: pine and maple forests
    pic 4: Canadian village
    pic 5: Nordic overview west
    pic 6: east overview
    pic 7: north overview
    pic 8: Oriental overview

    Attachments:
    #8627
    Brad
    Participant

    YEAR 30-40

    the Canadian’s built a CC furniture joiner. a water mill cuts lumber. they process pine boughs into charcoal that is used to process turpentine and maple sap. the village needed a trade post to help move goods faster. this will stock turpentine, pine pitch, bough tools, and lumber. between the 3 trade posts we should be able to acquire the building materials for the Thompson trade posts.

    the Nordics built some specialized greenhouses and expanded north across the stream. the villager grew into a Christmas town. they now make toys to add to their trading stocks. they also added 2 markets.

    the Orientals upgraded to quay stone roads and fenced a cemetary. they produce both silk and silk coccoons. the town has a brewery and a bathhouse.

    in year 37, a group of 28 nomads arrived, they quickly went to work setting up 2 vanilla pine forests and clearing land for more farms. this was a huge undertaking but we managed it quite well.

    we’ve traded for chickens, sheep, more seeds, some building supplies for the Thompson trade posts, and food. population 315, 174 adults and 57 students. we have 77 houses. almost 75% increase. almost 45,000 food stored.

    goals- we will need to work on the balance of our processing. the Canadians will fence more pastures near the farms east of their village. we do hope to build churches for each area over the next decade. the Nordics can add more processors to the north. we need to start work on the city. the Nordics will house the builders and workers. land has to be cleared and the city needs to be zoned. the northern section will be factories to mill four and smelt iron. the Thompson trade docks will line the lake to the east. beyond that, i haven’t planned the city. i also need to decide where our mining will go. there is enough iron ore being gathered to support the towns for now. i need to decide where a production and mining area will be. lots of planning and clearing land needs to be done quickly.

    pic 1: Canadian farms
    pic 2: more farms
    pic 3: Canadian overview
    pic 4: Oriental overview
    pic 5: Nordic north
    pic 6: Nordic west
    pic 7: Nordic east
    pic 8: pine/maple forest overview

    Attachments:
    #8640
    Brad
    Participant

    YEAR 40-50

    the Canadians increased the processing of the pine items and sent more workers to gather maple sap. they built a hospital, church, tailor, and a pine loom. the Orientals built 2 pagodas that serve as churches. the Nordics built a Tjurko mill and a candle shop. they have a small chapel and several food market stands. the village houses many of our builders and laborers.

    bannies have moved to settle the city. 2 Thompson trade posts, an iron foundry, and a blacksmith were completed. a sawmill supplies firewood. 2 weavers work to make silk and rugs. rope is made from excess flax. the large market plazas will move goods near the trade posts. a small market store and school were also built.

    population 450, 244 working adults, 58 students, and 148 children. 117 houses. almost a 50% growth with no nomads. the bannies work well with 30 laborers supporting 10 builders. we have over 90,000 food stored. balancing has improved. we do have more flax than needed.

    goals- we need to clear land and zone the city with more roads. tracks for a train will run between the city and the Nordic fields. there is a horseshoe mountain section far south that will become our main production area. the Nordics will dig coal and iron ore. to the east of the hoseshoe mountains, there is land for more farms. the southwest section of the city will be a military base. upperclass bannies will build condos near the west lake.

    the train will ship coal, iron, and logs. it will bring in wheat and beef. the plan is for 2 groups of stations. this will take time to clear and lay the tracks. i plan to build the Oriental Castle and settle an Indian village as well over the next decade.

    pic 1: Nordic church
    pic 2: overview Canadian town
    pic 3: overview Canadian farms
    pic 4: overview Canadian pine/maple forests
    pic 5: overview Nordic town north
    pic 6: overview Oriental town
    pic 7: overview city center
    pic 8: overview city west

    Attachments:
    #8649
    Brad
    Participant

    info charts

    Attachments:
    #8654
    Brad
    Participant

    YEAR 50-60

    the Orientals built the Osaka Castle. we traded for pigs and beef cows and the Canadians planted more gardens. the Nordics process more foods from their greenhouses and fish the west lake. an ore mine was dug for iron ore and an orchard was planted with apple trees.

    train tracks were layed across the main river south of the Oriental town to the eastern map edge. we have 2 stations. logs, furs, and ale are transported from the city. it’ll bring us wheat and beef. as the tracks were continued to the west, an Indian village was established. the Thompson Trade Docks has an RK lighthouse for the merchants can find our city and 4 trade posts.

    the city has been busy. more land has been cleared and roads layed. a mill makes flour from the wheat. there is a church, school, and library as well as several markets. a drying barn cures tobacco.

    population growth slowed to 30%. there are 591 bannies, 325 adults and 103 students, in 142 houses including 1 hotel. even though many don’t have a workplace, they are well fed. we maintain near 100,000 food stored with our trading. we have a variety of trade goods to supply the merchants with.

    that was a busy decade. we do have twice as many laborers as we need. 40 supplying the 10 builders should be plenty even working farther out from the city. the adjustments to balancing helped but now we have too many pine items to process and are using up logs. some supplies are being stockpiled. remember much of the items are flagged textiles from the older mods. we got 2 monuments built, the RK lighthouse and the Osaka Castle.

    goals- the Indian village will grow as we finish laying the train tracks. then more forests will be planted to the northwest. the Nordics will extend their town farther north and build a castle. i do have some ideas for the city, but more land needs to be cleared so i can see how things will fit. we mainly want to finish the northern half of the map and catch up the housing.

    pic 1: Oriental Castle
    pic 2: beef pasture
    pic 3: Nordic north
    pic 4: iron ore mine
    pic 5-8: tracks from west to east

    Attachments:
    #8663
    Brad
    Participant

    city pics again, i apologize for these being so dark.

    pic 1-3: city
    pic 4: RK Lighthouse
    pic 5: Indian village
    pic 6: map

    Attachments:
    #8671
    Brad
    Participant

    YEAR 60-70

    once the tracks were layed and the Indian village was completed, work began on the CC forest sets. there are 2 each of the vanilla, new tree, hardwood, and new tree hardwood forests. 2 gathering huts and hunter cabins work between them all. the Nordics built an Ice Castle and village before we started work on KID’s forests. the village supplies coal for the railroad. there are 2 foresters each from the workplace, tiny, and combo mods. each set has a gatherer and hunter working between them. the forests also have a market, school, and church.

    more land for the city was cleared. a bridge crosses the main river to the south. the trains transport coal and bring in a variety of food and firewood. the Thompson trade docks were completed.

    we have had several outbreaks of diseases over the last decade with some deaths. the large graduating classes have pushed us to 134 laborers supporting 20 builders. we are behind on housing as well. 46 were completed over the last decade and we need 50 more. the trains and trade docks are bringing in enough food and supplies. food stocks have increased to 120,000. half the map is almost completely built. the Canadian town does have some room to expand farther west to the CC hardwood forests, there are still 4 more sets of forests to be zoned.

    goals- work our way south to the horseshoe mountain and build a production and mining town. a farm for dairy cows will be cleared and fenced. sand and clay can be dug from the river. the market plaza and storage will extend to the south bridge to move goods for the trade docks. more factories can be built to process excess goods. i need to check the balance of goods again and adjust the stocks at the trade posts.

    a downtown sections is planned for the city. this will include a row of food processors, taverns, and shops. a large central area for parks, a town hall, and court house is zoned. much depends on how things will fit together.

    pic 1: Indian village
    pic 2 and 3: train tracks layed to the west
    pic 4: overview of the CC forests
    pic 5: Ice Castle village
    pic 6: progress on clearing the city
    pic 7: overview of Kid forests
    pic 8: trade docks extended

    Attachments:
    #8683
    Brad
    Participant

    YEAR 70-80

    a clay pit supplies a brick kiln and potter. we make glass and glassware from sand. 5 mines were dug into the Horseshoe Mountains, 2 coal mines, an RK random mine, a Precious mine and a tin ore mine. the production village houses a lot of workers to help clear land and move supplies. a CC fuel refinery supplies fuel to the potter.

    the city has been busy. EB’s Statue of Liberty lights the way to our docks. the market plaza extended to bring in the items from the Horseshoe mines. a log depot hauls logs from the west to supply the trains. a KID sawmill cuts firewood. pouches are made from cured leather that merchants have brought. the city now has a ketchup factory, 2 bakeries, a CC sugar house, saltinghouse, a breakfast nook, and a butcher. the city factories produce enough to support make building supplies. i tried something different with the downtown section. KID’s shophouses will house the workers with every other building being a food processor.

    the CC forests have are producing hardwood. a 2nd furntiure shop was built to make fancy furniture. the Canadian town grew and added a cooper to make barrels. they added another kiln to process the excess pine boughs.

    population is over 1000, with 568 workers, 159 students, and 309 children. 251 houses have been completed. we maintain food reserves between 100 and 120 thousand depending on what the merchants bring each year. firewood outputs are improving. the train does haul 2 cars of firewood along with wheat, beef, chicken, potatoes, and apples. we are selling enough logs to support more tains. otherwise, our balance is working well.

    goals for the next decade- the farms will extend eastward from the dairy pasture. we’ll clear the rest of the city. the downtown section and city center will see a lot of construction. we also need several factories. with the amount of growth we expect for the city, we will work to increase our food stocks to over 200,000.

    pic 1:Statue of Liberty and the extended market plaza
    pic 2: sand and clay pits
    pic 3: Horseshoe mines
    pic 4: Horseshoe village
    pic 5: dairy p[asture
    pic 6:start of the downtown area
    pic 7:ketchup factory and a bakery
    pic 8: Canadian town has grown

    Attachments:
    #8697
    Brad
    Participant

    YEAR 80-90

    the south farms fenced 2 large pastures. 1 for dairy cows and 1 for bison. they raise some chickens, turkey, and pigs as well. they continue to work clearing a hay field and more land. Horseshoe village has grown. anthe workers dug a coal mine, a 2nd clay pit, and 1 other mine was dug deeper. a foundry to smelt copper was built. the village now has a White Swan tavern and a CC dairy. the Canadians built another sawmill to cut lumber and added more carts to haul logs and pine boughs.

    the city constructed a courthouse, meeting hall, 2 office buildings, hospital, and a lodge in the city center. the downtown section wraps around it to the south. breakfast foods, corned bison, clothing, and tools are made. 2 more markets and more shophouses were constructed. several factories have been completed. a metalsmith and CC foundry process tin. furniture and housewares are made. a 3rd train hauls milk to supply an RK creamery and apples for the CC distillery.

    we had a major outbreak of cholera that lasted several years and claimed the lives of many Bannies. another greenhouse to gro herbs and an infirmary were needed. we also fenced another cemetary and built a house of cures for the forest workers. the outbreak was so bad production, stocking of the trade posts fall behind, and we lost much of our buffalo herd as well.

    total population with the cholera outbreak only grew by 131. we caught up on housing and only need 7 more. food production and trading fell behind during the outbreak. we are under 100,000 in food reserves. our firewood outputs have improved. it will take the banies another year to recover from the outbreak and start working to increase the food reserves again.

    goals- while we recover from the cholera, we’ll clear more farm land to the east and build a small farm village. the city will begin to upgrade their roads. i want to reclear the regrowth in all the towns and along the traintracks. if all goes well, we’ll finish the downtown section.

    pic 1:city center
    pic 2: 3rd train
    pic 3: Horseshoe valley
    pic 4: RK creamery
    pic 5: downtown
    pic 6: east farms
    pic 7: far east farms
    pic 8: infirmary

    Attachments:
    #8706
    Brad
    Participant

    YEAR 90-100

    this decade has not gone well. been a struggle since the cholera outbreak. we’ve used up our food reserves. even with huge graduating classes, progress has been slow. we fenced a pasture for pigs and another dairy pasture. 2 more pastures are taking way longer than they should to clear and fence. the southeast farm village grew quickly. they built a chuch and school, some KID workplace processors, and planted many gardens. farther east, 3 mini forests are planted. the pastures took so long , that we began graduating bannies faster than we could build new workplaces. even as we worked to increase food production, we used up our reserves. trading was increased, but then merchants began to bring the wrong goods. we have survived.

    the city continued building the downtown section. candy and pickled veggy’s are processed. a church and school were constructed in an attempt to improve the happiness level. that didn’t seem to speed up progress,however. they did manage to begin upgrading the roads.

    the Canadians have worked to clear more land to grow more food. they do have more space between the town and the CC hardwood forests. hopefully, we can get the food reserves back up. i really didn’t want to replay yhe whole decade.

    goal- survive and increase food outputs. the city will clear the regrowth and upgrade the roads. i do want to reclear all the towns. we’ll work to catch up over the decade before building much more in the city.

    pic 1: downtown
    pic 2: church and school
    pic 3: city roads
    pic 4: east farm village
    pic 5: more gardens and pastures
    pic 6: stats
    pic 7: production
    pic 8: graphs

    Attachments:
    #8785
    Brad
    Participant

    took a break for awhile. longest break i have taken since i started playing Banished a few years back.

    YEAR 100-110

    population-1735, 1141 adults and 287 students. 401 houses including inns and lodges. with trading and the new farms, we have rebuilt to 125,000 food reserves. we completed the east pastures and cleared the regrowth from our towns. Canada expanded to increase the food outputs. the Nordic’s extended their trade post. the city makes pickles and canned vegetables. the market plaza has a food section with several food processing markets. upper class citizens began building condos on the west lake. an EB quarry will be upgraded to a resort after it hauls enough stone for the city roads. half the roads have been upgraded. greenhouses are planted on the Horseshoe Valley road. the city has a military college. we managed to improve the food and supply stocks quickly and made progress.

    goals- while the roads are upgraded, we have plans to build a bar and restaraunt area. other buildings are needed to support the upper class bannies. we’ll clear land for the military base and work our way west. a couple more forests and some farms need to be planted.

    note- we may have an issue. we are getting close to the max limit where the map will freeze up. has been a long time since i hit it before. i did upgrades to the computer since then. not sure how far we can go without having to rearrange housing. we have more than enough workers. this could get interesting, as i don’t like to tear things back down.

    pic 1: east pastures
    pic 2: Indian village
    pic 3: Canada
    pic 4: Canada north
    pic 5: Oriental village
    pic 6: Horseshoe mine valley
    pic 7: Ice Castle
    pic 8: Nordic north
    pic 9: Nordic center

    Attachments:
    #8795
    Brad
    Participant

    pic 10: Nordic trade posts
    pic 11: city downtown center area
    pic 12: food vendor market
    pic 13: greenhouse area
    pic 14: military college
    pic 15: EB’s rock quarry

    Attachments:
    #8802
    Brad
    Participant

    YEAR 110-120

    population 1904 in 434 houses. i slowed the growth down as we are nearing the game limits. our food reserves are over 225,000. 80% of the city roads have been upgraded. the tavern and restaraunt section is complete. the upper class bannies have an eddibles market, theater, coffeehouse, dentist, and clinic. all the forests have been planted. between the forests and city, fields have been planted. work continues on fencing several more pastures south of the fields. trees and rocks have been cleared from the city.

    Horseshoe Valley added more Slink markets and a 2nd CC fuel refinery. the Nordics dug a salt mine.

    goals- we’ll move livestock to the new pastures soon. then work begins on the military base, we need perfume to complete some upper class buildings. there is room for more factories in the city. we have some excess supplies we can use up. i want to bring the housing up to 500. the game does hesitate when nomads are turned away. after the base and housing, we’ll go back through each area and add decorations.

    pics from the city

    Attachments:
    #8810
    Brad
    Participant

    YEAR 120-130

    population 2096 in 503 houses including some inns. food stocks over 185,000. we completed upgrading the city roads and building the fort. it is a huge city with lots going on. all types of food are processed. the city is a major trading hub. the trains and docks keep supplies moving.

    the game did crash out as i was waiting for EB’s stone quarry to upgrade. i didn’t look to find what caused the crash. this is the 1st time i opened the map in over a month. the longest break from Banished i have taken.

    pic 1: fort
    pic 2: mine camp
    pic 3: Horseshoe Valley mines
    pic 4: CC colonial houses
    pic 5: city park
    pic 6: tavern district

    Attachments:
Viewing 17 posts - 1 through 17 (of 17 total)
  • You must be logged in to reply to this topic.