Well, Brad. This game has almost 8000 inhabitants. My poor computer needs to calculate their actions individually. That takes time and make lags. I have also noticed in big games before that if there are more unusual things, like many sick people out in the streets, homeless nomads or simply something like many merchants arriving at the same time (not in this game it’s no trading game) the lags get worse. It’s probably more complicated to calculate these movements than the normal life of a Banni.