Banished Ventures

Random Crash

  • This topic has 4 replies, 2 voices, and was last updated 3 years ago by Tom Sawyer.
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  • #7610
    tototuyo
    Participant

    I’m getting a random crash at a specific time, a message pops up: “Fatal Access Violation in Application Steam-x64.exe” and the game closes.

    I´ve noticed that if I put all my villagers at laborer i can pass the crash point, but as soon as I put a villager to do a specific job the crash appears 1-2 minutes later.

    I don’t have any other mods installed. Tried playing with Directx 9, uninstalling, clearing registries and installing again and the crash persists.

    Attachments:
    #7612
    Tom Sawyer
    Keymaster

    Do you have the latest mod version (7.1.3)? We fixed a bug some time ago with foresters causing crashes when trying to clear bogland.

    If it’s not this, I would like to test your save game. You can send it via e-mail to tom@banishedventures.com.

    #7613
    tototuyo
    Participant

    Im using the steam version, is this the latest?

    #7614
    tototuyo
    Participant

    Update: I tried activating and deactivating all the profession one by one and see if I could find which one was the problem.

    Apparently the problem was the fisherman profession, I had 2 fisherman’s in the river and when eliminating those I managed to go pass the crash point. I´m still sending you the save game around 20 sec before crash point.

    Regards.

    #7616
    Tom Sawyer
    Keymaster

    On Steam is 7.1.2 with the forester bug fixed. So it’s not that.

    I checked your trout fishers and it seems like a conflict between the bridge and the spot that is close to it. It doesn’t crash if I remove this close fishing spot or the bridge. The other spot is not a problem. A conflict might be caused by placing trout baskets left and right of the spot. It should be just placed on the bridge then and the fisher is actually not working in the moment it crashes but who knows. Maybe something fails because the bridge was finished right before. Anyway, I can only guess and try to avoid such by changing the fishing spot in a way it doesn’t occupy adjacent tiles.

    Thank you for reporting and narrowing down the problem!

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