Hi again Tom!
I encountered a minor problem. I put in a game your new version of Red Cottage mod (with glass) and the game crashed when the merchant
arrived. I dont know why?
When I tried the same with your old version of Red Cottage mod (no glass) everything works fine – no crash. Just that this version of Red Barn doesnt store – except glass.
So, any chance that you do just barn,but without glass – old version. Of course no limits changes,like you said.
Regards zak4862 :)
Thanks for looking into it. Maybe its just a conflict with some other mod. I have them
around 50 in this game.The important ones (they have something to do with glass) are:
EB Production set 2,Reds NMT30 MultiStoryHousing (new version with corner houses)
and DSJettyAndBridge. I hope that this helps in anyway. If you need more info about
included mods just write a note.
I crashed again because I was trying different load order. I build the Red Barn with no problems. But when the merchant arrived game crashed again. BUT, I noticed strange thing when I was building the Red Barn. I put your Red Cottage (with glass) mod above Reds NMT30 MultiStoryHousing.(previous try it was below) So now when I click to add some stones in debug mod gives me also bricks and roof tiles. Never before game gived me bricks or roof tiles when I clicked to add some stone.I dont know what that means but I think that you should now about this. I hope this info is useful in anyway. Regards zak 4862 :)
First, I have to apologize honestly. I solved the problem. The curve was the order of mods. The third time I put your Red Cottage mod (with glass) above Reds NMT30 MultiHousing and also above DSJettyAndBridge. And I pass. Everything worked normaly – no crash. So my big mistake with wrong load order.
Once again I apologize for the all unnecessary problems that I caused you. With best regards zak 4862
Good that it works for now. I did a test in vanilla environment and merchants sell and buy bricks as well as glass correctly without crash. In my separated cottage mod, bricks are flagged as stone and glass as textile to work with vanilla trading and storage. This explains your brick-debugging. Adding textiles would create glass.. With another mod above, these materials are changed to the custom5 flag. Actually I would recommend to put the brick or glass producing mod always above my separated buildings but it seems to make problems. At the moment I have no idea why or how to solve it.
Thans for the explanation. I understand better now.