Banished Ventures

Suggestions for Greenlandic experience

  • This topic has 0 replies, 1 voice, and was last updated 2 months ago by Thorkell.
Viewing 1 post (of 1 total)
  • 1 Posts - 686 Views
  • #9247
    Thorkell
    Participant

    Dear Tom,

    Thank you for this great mod!

    I work at the National Museum of Denmark, and in our collections we have some astounding artefacts from the Norse settlements in Greenland (not least the clothing).

    I have a few suggestions that might help if we want to emulate the Norse Greenlandic living:

    – Sheep herding was the most important occupation (since cereals could not be consistently cultivated in the climate) and it was not only beneficial for the wool, skins, and meat; the Norse people also depended on the sheep milk for drinking and cheese production, as well as the dung which, when dried, was used as fuel. So my suggestion here would be to make sheep produce some milk (less than cows obviously) and dung (similar properties as peat I guess) – this resource could also be used in farming settings for increased output.

    – Even the most harsh conditions in the mod includes trees. For a real North Atlantic experience we would need a climate without trees; but also access to driftwood (could be spawned along major rivers/lakes).

    – Some production building chains require quite a lot of wood etc. and it would be nice if we could get turf workshops (similar to the log workshop extensions) which allow for e.g. tailor work (very important for the sheep herding societies obviously).

    – I would love to see Norse names for the inhabitants. Here’s a good source for that (names from Landnámabók): https://www.ellipsis.cx/~liana/names/norse/landnamabok.html

    Best regards,

    Thorkell (Gustaf)

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.