Building | Production | Size | Building Materials |
---|---|---|---|
Woodcutter Cabin | Logs | 3 x 3 | Logs, Stones |
Forester Lodge | Logs | 6 x 8 | Logs, Stones, Glass, Fittings |
Chopping Block | Firewood | 2 x 2 | Log |
Charcoal Pit | Charcoal | 4 x 4 | Firewood |
Tar Kiln | Tar and Charcoal | 3 x 3 | Stones, Log |
Mine | Iron Ore, Coal | 15 x 12 | Logs, Pottery |
Bloomery | Iron Bloom | 3 x 3 | Log, Clay |
Smith’s Workplace | Tools and Ironware | 4 x 4 | Logs, Stones, Boulder |
Blacksmith Shop | Tools and Ironware | 5 x 5 | Logs, Stones, Bricks, Tiles, Glass, Fittings, Anvil |
Pottery Kiln | Pottery | 4 x 3 | Logs, Clay |
Stonemason | Stones, Ashlar, Millstones | 4 x 4 | Logs, Clay |
Trappers Cabin | Furs | 4 x 4 | Logs, Stones, Traps |
Tannery | Leather | 4 x 4 | Logs, Stones |
Weavers Hut | Linen and Linseed | 4 x 4 | Logs, Stones, Clay |
Tailor Shop | Clothes | 7 x 5 | Logs, Stones, Clay, Fittings |
Quarry | Stones | 21 x 16 | Logs, Fittings, Ropes |
Clay Pits | Clay | 10 x 8 | Log |
Sand Mine | Sand | 10 x 10 | none |
Brickyard | Bricks and Tiles | 8 x 5 | Logs, Bricks, Tiles, Glass, Fittings |
Glass Factory | Glass, Glassware, Potash | 5 x 7 | Logs, Stones, Glass, Fittings |
Overview of production buildings in North 6
Last edited on 19 March 2020
Nice that you like the mod! Bricks and tiles can already be made in the brickyard, after buying the initial ones. All others are indeed imports only, which is intended to keep trading interesting. With updates, some of them can become produced items, like rope from hemp in a ropery or steel in a blast furnace or steel mill. Hemp is known from medieval Scandinavia as far as I know, sugar cane not of course.
How do I get glass to build a glassworks and bricks and tiles to build a brickworks ??
You get it by trading. There is a little explanation in tooltips.
Can anyone tell me what makes rope?
I think they can only be bought at the moment.
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All of these need to be bought from a merchant, as far as I can tell.
Bricks
Roof Tiles
Bee Hives – could be a rare gather
Bible – a rare nomad could have it in their inventory
Rope – weaver could make it from something
Salt – mine option or separate building
Steel Bars – a forge maybe
Sugar – from a crop
For Bricks and Roof Tiles I can see having to need to trade, the rest hopefully will be found through gameplay in future patches. I don’t know much about the under the hood mechanics of the game so some might not be possible or even fit the theme of the mod. I don’t know much about the Northern European/Scandinavian history, so for Suger it may not be as simple as adding a sugar cane crop, or hemp for rope.
Overall this is an amazing mod, really brought some life back in to the game. I’ve been playing the game since near launch, and while a lot of the mods over the years have added a lot to the life of the game. They all seem like they sit on top of the game, the base game you know so well was always there to fall back on. This almost feels like a new game. Thanks for the enjoyment!